Player Aid Charts

0.0    Charts



 
Turn Record Chart
Turn Effects Turn Effects
Turn 1 (45-110) Start on board.
15 Romans (Major invasion).
10 Belgae.
9 Welsh.
9 Brigantes.
6 Picts.
3 Caledonians.
Turn 9 (635-710) Bretwalda may be elected.

1 Irish (Atlantic Ocean).
Oswiu Angle leader if Angles hold Bernicia at start of Angle turn.

Boats: Saxons, Angles.

Turn 2 (110-185) No invaders. Turn 10 (710-785) Bretwalda may be elected.

Offa Angle leader if Angles hold N. Mercia at start of Angle turn.

All count victory points.

Turn 3 (185-260) 1 Irish (Atlantic Ocean).

Romans record victory points.

Turn 11 (785-860) Bretwalda may be elected.

6 Norsemen (Icelandic Sea)
4 Danes (North Sea) [ must raid ]
4 Danes (Frisian Sea) [ must raid ]
Egbert Saxon leader.

Major Invasion: Norsemen.

Turn 4 (260-335) Roman minimum 10.
2 Irish (Atlantic Ocean).
1 Scot (Irish Sea).
2 Jutes (English Channel).
3 Saxons (English Channel).
3 Angles (Frisian Sea).
Pict raiders.

All except Romans count victory points.

Boats: Picts, Caledonians, Irish.

Turn 12 (860-935) King possible.

2 Norsemen (Irish Sea).
2 Norsemen (Atlantic Ocean).
2 Dubliners (Irish Sea).
6 Danes led by Danish Brothers (North Sea)
Alfred Saxon leader.

Danish count victory points at end of own turn.

Major Invasion: Danes.
Boats: Danes, Norsemen.

Turn 5 (335-410) Roman minimum 10.
1 Irish (Atlantic Ocean).
Brigante Leader.
1 Scot (Irish Sea).
2 Jutes (English Channel).
3 Saxons (English Channel).
3 Angles (Frisian Sea).
Pict raiders.

Romans count Limes.

Boats: Picts, Caledonians, Irish, Scots, Jutes, Saxons, Angles.

Turn 13 (935-985) King possible.

5 Dubliners (Irish Sea).
2 Danes (North Sea).
Edgar Saxon leader.

All count victory points.

Major Invasion: Dubliners.
Boats: Danes, Norsemen, Dubliners.

Turn 6 (410-485) Romano-British appear, Romans leave.
Remove Roman forts.
1 Irish (Atlantic Ocean).
2 Scots (Irish Sea).
1 Jute (English Channel).
8 Saxons led by Hengist (Frisian Sea).
3 Angles (North Sea).

Major Invasion: Saxons.
Boats: Picts, Caledonians, Irish, Scots, Jutes, Saxons, Angles.

Turn 14 (985-1035) King possible.

3 Dubliners (Irish Sea).
6 Danes led by Sweyn/Canute (Frisian Sea).

At end of Danish turn, Danes must remove 4 armies and Sweyn/Canute.

Boats: Norsemen, Dubliners, Danes.

Turn 7 (485-560) 2 Romano-British cavalry led by Arthur.
Brigante leader.
1 Irish (Atlantic Ocean).
3 Scots led by Fergus (Irish Sea).
4 Saxons (Frisian Sea).
8 Angles (North Sea).

All count victory points.

Major Invasion: Angles, Scots.
Boats: Scots, Jutes, Saxons, Angles.

Turn 15 (1035-1070) King possible.

Harold Saxon leader.
10 Norwegians led by Harald (North Sea).
6 Norman, 4 Norman cavalry led by William (English Channel)

Major Invasion: Norwegians, Normans.
Boats: Danes, Norwegians.

Turn 8 (560-635) 1 Irish (Atlantic Ocean).
1 Scot (Irish Sea).
1 Angle (North Sea).
Romano-British cavalry become armies.

Boats: Jutes, Saxons, Angles.

Turn 16 (1070-1085) King possible.

Harald and William reinforcements.

All count victory points (End).



 
Nation Control Table
    Number of Players        
Nation Code 4 5 3 3* # of Armies Leaders (Code) Starting Areas Short Game
Starting Areas
Romans R A A A - 15    
Romano-British RB A A A A 8 + 2 Cavalry Arthur (Ar)   Avalon, Cheshire, Devon, Hwicce, March
Belgae Be D E B - 10   Downlands, Essex, Kent, Lindsey, N. Mercia, S. Mercia, Norfolk, Suffolk, Sussex, Wessex
Welsh W B B C A 13   Avalon, Clwyd, Cornwall, Devon, Dyfed, Gwent, Gwynedd, Hwicce, Powys Clwyd, Cornwall, Dyfed, Gwent, Gwynedd, Powys
Brigantes Br C C B B 14 Brigante Leader (B1)
Brigante Leader (B2)
Bernicia, Cheshire, Cumbria, Galloway, Lothian, March, Pennines, Strathclyde, York Cumbria, Dalriada, Galloway, Lothian, Strathclyde
Picts P D D C C 13   Alban, Dalriada, Dunedin, Mar, Moray, Skye Alban, Caithness, Mar, Moray, Skye
Caledonians C B C B A 6   Caithness, Hebrides, Orkneys Hebrides, Orkneys
Irish I C D A C 8    
Scots Sc A E A B 12 Fergus (F)  
Norsemen Ns C A C B 10    
Dubliners Du A E A C 9    
Danes Da B C B A 18 Danish Brothers (DB)
Sweyn/Canute (SC)
 
Jutes J B B B A 5     Kent, Sussex
Norwegians Nw A A C - 12 Harald Hardrada (HH)  
Saxons Sx C E A B 20 Hengist (Hg)
Egbert (Eg)
Alfred (Al)
Edgar (Ed)
Harold (Ha)
  Essex, Suffolk, Wessex
Angles A D D C C 15 Oswiu (Os)
Offa (Of)
  Lindsey, Norfolk, York
Normans No D B B - 8 + 4 Cavalry William the Conqueror (WC)  



 
Nation Victory Point and Information Table
Nation Victory Point Award and Notes
Romans Any Time up to end of Turn 3:
  • Alban, Dalriada, Dunedin: [3]
  • Pennines, York: [2]
  • Avalon, Bernicia, Cheshire, Cumbria, Devon, Downlands, Essex, Galloway, Hwicce, Kent, Lindsey, Lothian, March, N. Mercia, S. Mercia, Norfolk, Strathclyde, Suffolk, Sussex, Wessex: [1]
  • Clwyd, Cornwall, Dyfed, Gwent, Gwynedd, Powys: [0.5]
Turn 5:
  • Each area occupied by a Roman fort or a nation which has submitted:
    • Cheshire, Essex, York: [3]
    • Hwicce, Kent, N. Mercia, S. Mercia, Norfolk, Suffolk, Sussex, Wessex: [2]
    • Avalon, Bernicia, Cumbria, Lothian, March, Pennines: [1]
Notes:
  1. Must move to adjacent land areas from English Channel.
  2. Minimum army strength Turns 4 and 5.  (Rule 10.3)
  3. Have special abilities regarding movement (5.13), capacity (5.22), and overpopulation (6.0).
  4. The Brigantes, Picts and Welsh may submit to Roman rule.  (Rule 11.0)
Romano-British During Any Turn:
  • Each Jute, Angle or Saxon army destroyed during Romano-British turn: [1]
  • Kill Hengist: [3]
Turn 7:
  • Each English area: [1]
Notes:
  1. No Romano-British population increase Turn 6.
  2. Arthur and two cavalry units enter as special reinforcements Turn 7.  (Rule 10.5)
Belgae During Any Turn:
  • Each Roman army destroyed: [2]
  • Each Roman fort destroyed: [2]
Turn 4:
  • Each English area south of York/Cheshire: [1]
End:
  • Each area in England and Wales: [1]
Welsh During Any Turn:
  • Each Roman army destroyed: [1]
  • Each Roman fort destroyed: [1]
  • Kill Hengist: [1]
Turns 4,7,10,13:
  • Powys: [2]
  • Each other area in Wales: [1]
  • Each area outside Wales: [0.5]
Any time during Turns 8,9:
  • York: [6]
End:
  • Powys: [2]
  • Each other area in Wales: [1]
  • Avalon, Cheshire, Hwicce, March: [1]
  • Each other area outside Wales: [0.5]
Notes:
  1. May submit to the Romans when occupying less than five areas.  (Rule 11.1)
Brigantes During Any Turn:
  • Each Roman army destroyed: [3]
  • Each Roman fort destroyed: [1]
Turn 4:
  • Strathclyde: [3]
  • Galloway: [2]
  • Each other area: [1]  (Note #2)
Turn 7:
  • Strathclyde: [3]
  • Bernicia, Cumbria, Dalriada, Dunedin, Galloway, York: [2]
  • Each other area: [1]  (Note #2)
Turn 10:
  • Strathclyde: [4]
  • Cumbria: [3]
  • Bernicia, Dunedin, Galloway, York: [2]
  • Each other area: [1]  (Note #2)
Turn 13,End:
  • Strathclyde: [5]
  • Each other area: [1]  (Note #2)
Notes:
  1. May submit to the Romans when less than four areas.  (Rule 11.1)
  2. May submit to the Angles when occupying three or less areas in Scotland and Galloway.  (Rule 11.2)
  3. Can only score points for the following areas:
    • Dunedin, Dalriada, Strathclyde, Lothian, Galloway, Cumbria, Pennines, Bernicia, Cheshire, York, March, N. Mercia, Lindsey
Picts During Any Turn:
  • Each Roman army destroyed: [1]
  • Each Roman fort destroyed: [3]
Turns 4,7,10,13:
  • Each area held: [1]
End:
  • Alban, Mar, Moray: [3]
  • Caithness, Dalriada, Dunedin, Skye: [2]
  • Galloway, Hebrides, Lothian, Orkneys, Strathclyde: [1]
Notes:
  1. Boats: Turns 4-6.
  2. May raid Turns 4-5.
  3. May submit to Romans when occupying fewer than three areas.  (Rule 11.1)
  4. Can never score points for holding any area south of Galloway, Lothian or Bernicia.
Caledonians Turns 4,7:
  • Caithness, Hebrides, Orkneys: [2]
  • Dalriada, Moray, Skye: [1]
Turns 10,13,End:
  • Hebrides, Orkneys: [2]
  • Caithness, Dalriada, Moray, Skye: [1]
Notes:
  1. Boats: Turns 4-6.
Irish During Any Turn:
  • Each Roman fort destroyed: [1]
  • Each (non Irish) army destroyed while raiding: [1]
Turn 4,7:
  • Avalon, Cheshire, Cornwall, Cumbria, Devon, Dyfed, Gwynedd: [2]
Turns 10,13:
  • Avalon, Cheshire, Cornwall, Cumbria, Devon, Dyfed, Gwynedd: [1]
End:
  • Each area: [1]
Notes:
  1. Boats: Turns 4-6.
  2. May not land north of Cumbria and York.
Scots During Any Turn:
  • Each enemy army destroyed while raiding: [1]
Turn 4:
  • Each area: [1]
Turn 7,10,13,End:
  • Dalriada, Dunedin, Skye: [2]
  • Each other area: [1]
Notes:
  1. Boats: Turns 4-7
  2. May not land south of Galloway, nor east of Caithness and Orkneys
  3. Never score points for areas south of Lothian or Galloway.
Norsemen Any time during Turns 12-16 (only scored once):
  • Cumbria, Hebrides, Orkneys: [1.5]
  • Avalon, Cheshire, Clwyd, Dalriada, Dyfed, Galloway, Gwent, Gwynedd, Mar, Moray, Pennines, Skye, Strathclyde: [0.5]
Turn 13 (in addition to above):
  • Cumbria, Hebrides, Orkneys: [3]
  • Skye: [2]
  • Avalon, Cheshire, Clwyd, Dalriada, Dyfed, Galloway, Gwent, Gwynedd, Mar, Moray, Pennines, Strathclyde: [1]
End:
  • Each area: [1]
Notes:
  1. Boats: Turns 11-14.
Dubliners Turn 13:
  • York: [4]
  • Cumbria: [2.5]
  • Avalon, Bernicia, Cheshire, Dalriada, Dyfed, Gwent: [1]
End:
  • As Turn 13
  • Each other area: [0.5]
Notes:
  1. Boats: 12-14.
  2. Cannot land north of Skye or south of Avalon.
Danes Turn 11:
  • Each area occupied after combat and before the mandatory raider withdrawal: [1]
Turn 12:
  • Each area occupied at any time during Danish turn:
    • York: [4]
    • Bernicia, Cheshire, Cumbria, Essex, Lindsey, Lothian, N. Mercia, Norfolk, Pennines, South Mercia, Strathclyde, Suffolk: [2]
    • Kent, March: [1]
    • Avalon, Cornwall, Devon, Downlands, Hwicce, Sussex, Wessex: [0.5]
Turn 13, End:
  • York: [4]
  • Essex, Lindsey, N. Mercia: [2]
  • Cornwall, Devon, Dunedin, Strathclyde: [1]
  • each other area in England: [1]
Turn 14:
  • Canute: King at end of Danish turn: [4]  (Rule 12.4)
Notes:
  1. Boats: Turns 11-15.
  2. On Turn 11, must raid and may not settle.
Jutes During Any Turn:
  • Each Roman army destroyed: [1]
  • Each Roman fort destroyed: [3]
  • Each Romano-British army destroyed during Jute turn: [1]
  • Kill King Arthur: [3]
Turn 4:
  • Kent: [4]
  • Essex, Sussex, Wessex: [2]
Turns 7,10,13,End:
  • Kent: [2]
  • Essex, Sussex, Wessex: [1]
Notes:
  1. Boats: Turns 4-8.
  2. May ignore overpopulation restrictions Turns 4-5.
  3. Cannot land north of Mar or Cornwall.
Norwegians During Any Turn:
  • Kill Harold the Saxon [3]
  • If Harold is never brought into play, Kill William [3]
Turn 15:
  • For occupying area any time during the Norwegian turn:
    • York: [5]
    • N. Mercia: [3]
    • Bernicia, Cumbria, March: [2]
Turn 16
  • King: [5]  (Rule 12.5)
End:
  • Each English area: [1]
Notes:
  1. Boats: Turns 15.
  2. Must move from North Sea to adjacent land area.
  3. May be King Turn 16 only.
  4. Receive one reinforcement army in the North Sea at the beginning of Turn 16 for each area the Norwegians occupy.
Saxons During Any Turn:
  • Each Roman army destroyed: [1]
  • Each Roman fort destroyed: [3]
  • Each Romano-British army destroyed during Saxon turn: [1]
  • Kill King Arthur: [3]
  • Kill Danish Brothers: [3]
  • Kill Harald Hardrada: [3]
  • Kill William: [3]
Turn 4:
  • Each English area south of Cheshire/York/Lindsey/Norfolk: [1]
Turn 7:
  • Essex: [3]
  • Avalon, Sussex, Wessex: [2]
  • Kent, Suffolk: [1.5]
  • Cheshire, Cornwall, Devon, Downlands, Hwicce, March, N. Mercia, S. Mercia, Norfolk, York: [1]
Turn 10:
  • Avalon, Downlands, Essex, Hwicce, Sussex, Wessex: [2]
  • Kent: [1.5]
  • Cornwall, Devon,  March, S. Mercia, Norfolk, Suffolk: [1]
Turn 13,End:
  • Each English area, excluding Galloway, Lothian, Cumbria, Bernicia, but including Devon, Cornwall: [1]
Turn 16:
  • King: [4]  (Rule 12.5)
Notes:
  1. May ignore overpopulation restrictions Turns 4-5.
  2. Boats: Turns 4-10.
  3. Cannot land north of Mar or Cornwall.
  4. Cannot score more than half as many points for holding areas outside England as they score for areas inside England.
Angles During Any Turn:
  • Each Roman army destroyed: [1]
  • Each Roman fort destroyed: [3]
  • Each Romano-British army destroyed during Angle turn: [1]
  • Kill King Arthur: [3]
  • Kill Danish Brothers: [3]
  • Kill Harald Hardrada: [3]
  • Kill William: [3]
Turn 4:
  • Each English area north of Kent/Sussex/Downlands/Avalon: [1]
Turn 7:
  • York: [3]
  • Bernicia, Dunedin, Lothian, N. Mercia, Norfolk: [2]
  • Cheshire, Cumbria, Essex, Hwicce, Lindsey, March, Pennines, South Mercia, Suffolk: [1]
Turn 10,13,End:
  • Bernicia, Cheshire, Hwicce, Lothian, N. Mercia, Norfolk, Pennines, York: [2]
  • Cumbria, Galloway, Lindsey, March, S. Mercia, Suffolk: [1]
Notes:
  1. Boats: Turns 4-10
  2. Cannot land north of Mar.
  3. May ignore overpopulation requirements Turns 4-5.
  4. Brigantes may submit to Angles.  (Rule 11.2)
  5. Cannot score more than half as many points for holding areas outside England as they score for areas inside England.
Normans During Any Turn:
  • Kill Harold the Saxon: [3]
  • If Harold is never brought into play, kill Harald Hardrada: [3]
Turn 15:
  • Be sole occupying nation at any time during turn:
    • Essex: [4]
    • Wessex: [3]
    • Kent, S. Mercia, Suffolk, Sussex: [2]
    • Hwicce, Norfolk, Avalon: [1]
Turn 16:
  • King: [5]  (Rule 12.5)
End:
  • Each English area: [1] (but only if William is alive.)
Notes:
  1. May be King Turn 16 only.
  2. Must move from English Channel to adjacent land area.
  3. Receive one reinforcement army in the English Channel, one for each of the following territories held at the end of Turn 15, at the beginning of Turn 16 (Rule 10.72):
    • Hwicce, Essex, Wessex and S. Mercia.
  4. Receive three armies for killing Harold the Saxon Turn 15.
  5. Cavalry armies may be taken in lieu of two regular armies each.
  6. Must occupy Essex and/or kill Harold the Saxon (Harald Hardrada, if Harold is never brought into play) by the end of Turn 15 if points are to be scored as occupying nation during the turn.



Victory Point Charts:
 
4 Player Victory Point Tally Chart
Nation 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 End Total
Romans                                  
Romano-British                                  
Scots                                  
Dubliners                                  
Norwegians                                  
Player A                                  
Welsh                                  
Caledonians                                  
Danes                                  
Jutes                                  
Player B                                  
Brigantes                                  
Irish                                  
Norsemen                                  
Saxons                                  
Player C                                  
Belgae                                  
Picts                                  
Angles                                  
Normans                                  
Player D                                  

 
 
5 Player Victory Point Tally Chart
Nation 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 End Total
Romans                                  
Romano-British                                  
Norsemen                                  
Norwegians                                  
Player A                                  
Welsh                                  
Jutes                                  
Normans                                  
Player B                                  
Brigantes                                  
Caledonians                                  
Danes                                  
Player C                                  
Picts                                  
Irish                                  
Angles                                  
Player D                                  
Belgae                                  
Scots                                  
Dubliners                                  
Saxons                                  
Player E                                  

 
 
3 Player Victory Point Tally Chart
Nation 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 End Total
Romans                                  
Romano-British                                  
Irish                                  
Scots                                  
Dubliners                                  
Saxons                                  
Player A                                  
Belgae                                  
Brigantes                                  
Caledonians                                  
Danes                                  
Jutes                                  
Normans                                  
Player B                                  
Welsh                                  
Picts                                  
Norsemen                                  
Norwegians                                  
Angles                                  
Player C                                  

 
 
3 Player (Short Game) Victory Point Tally Chart
Nation 6 7 8 9 10 11 12 13 Total
Romano-British                  
Welsh                  
Caledonians                  
Danes                  
Jutes                  
Player A                  
Brigantes                  
Scots                  
Norsemen                  
Saxons                  
Player B                  
Picts                  
Irish                  
Dubliners                  
Angles                  
Player C